Games
2D and 3D games that actually play — on desktop and phone.
Games get the most specialized pipeline in Codify. A game prompt triggers a design pass on our most capable model that decides art direction, the core loop, physics feel, and effects before the build starts.
The quality bar
- Layered, parallax backdrops — never a flat single-color void
- Animated characters with real motion, particles, and impact feedback
- Responsive controls: keyboard on desktop, touch controls on phones
- A camera and game-state machine (menu → playing → game over) that works
Game-specific safety nets
The most common ways AI-generated games break are checked deterministically after every build: a Start button that does nothing, a canvas that swallows taps, arrow keys scrolling the page mid-play, keyboard-only games that can’t be played on mobile, flat backdrops. Each one triggers an automatic fix pass.
3D games
Minecraft-likes, voxel worlds, and explicitly 3D asks build on a three.js stack inside the verified sandbox, starting from a rendering 3D scene — the black-screen 3D build is specifically engineered out.
Real engines
When a game calls for it, builds use real engines — Phaser, three.js, matter.js, pixi — rather than reinventing physics in raw canvas.
